This dude has taken up most of my work life for the past several months. The client went nuts on requests but the customer is always right. Which means....do more, for cheaper......in less time.
Great project from a 3d standpoint. We've all learned a lot from this guy when it comes to materials, rendering, and more specifically, monster files. During the render, there are around 3 million polys. Unfortunately, our workstations are only running 32 bit Windows XP and are crashing like drunk teenagers playing Gran Turismo at Laguna Seca. On the flip side, the render farm rocks and is performing like a champ. A 2048 x 1536 render takes around 5 minutes but looks great.
For the entirety of the vehicle, there are 152 bitmap textures that utilize 251mb of disc space and their creation ate up most of the development time. Every single sticker, gauge, doohickey and whatchamacallit was recreated as accurately as possible in vector, exported as bitmaps then scaled down to hopefully keep our workstations stable.
I can't take total credit for this as the three of us havel been laboring over it for the past several months and will continue to do so for some time. You'll probably notice a few inconsistencies in the model here and there. For now, we're trying to get still renders out and ready to drop into Flash for the interactive lessons while simultaneously fixing and adding things we didn't notice from the reference before.